﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Brain
{
    public interface IPhysics2DManager : IEngineManager, IUpdateable
    {
        void ChangedState(ISprite sprite, SpritePhysics lastState);

        Rectangle GetRectangle(ISprite sprite);
    }
}
